GAM532 - Game Engine Techniques

Outline information
Semester
Schools offering this subject
Last revision date Sep 30, 2019 12:28:39 AM
Last review date Dec 2, 2019 12:15:17 AM

Subject Title
Game Engine Techniques

Subject Description
This course expands on basic graphics engine design to include shader programs and lighting techniques. This course also introduces engine design techniques for retrieving user input and interacting with audio hardware to produce 3D sound effects.

Credit Status
1 credit (3 units)
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma)
Professional Option for CPD - Computer Programmer (Ontario College Diploma)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

Produce various lighting, shadow, and graphical effects in a game engine using HLSL and GLSL vertex, fragment and geometry shader programs

Implement specular and reflectance algorithms using shader technology

Produce three-dimensional audio effects for a game engine using the following APIs:

  • Direct Sound (DirectX 11)
  • OpenAL 1.1

Process user input to a game engine using the following APIs:

  • Raw Input
  • Xinput

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Accommodation for Students with Disabilities
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