GAM531 - Game Engine Foundations

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Last revision date Sep 30, 2019 12:28:37 AM
Last review date Dec 2, 2019 12:15:17 AM

Subject Title
Game Engine Foundations

Subject Description
Graphics accelerators provide developers with powerful tools for displaying visual information. This course teaches students the mathematical and structural concepts required to develop 3D gaming and simulation engines and how to implement these concepts using the DirectX and OpenGL low-level APIs.

Credit Status
1 credit (3 units) 
Professional Option for CPA - Computer Programming and Analysis (Ontario College Advanced Diploma) 
Professional Option for CPD - Computer Programmer (Ontario College Diploma)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

  • Design and write C++ programs that implement the following APIs:
    • DirectX 11 (Graphics)
    • OpenGL 4.3
    • Microsoft Windows (Windowing system)
  • Design and maintain low level 3D video game and simulation engines
  • Apply vector and matrix mathematics to achieve desired transformations in three-dimensional space

Essential Employability Skills
Execute mathematical operations accurately.

Interact with others in groups or teams in ways that contribute to effective working relationships and the achievement of goals.

Manage the use of time and other resources to complete projects.

Academic Integrity
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Please visit the Academic Integrity website to understand and learn more about how to prepare and submit work so that it supports academic integrity, and to avoid academic misconduct.

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Accommodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Accessibility Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.