EMK250 - Evolution of Esports Technology

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Last revision date 2024-01-29 01:17:26.91
Last review date 2024-04-01 00:15:07.766

Subject Title
Evolution of Esports Technology

Subject Description
As the esports industry continues to grow and embrace new technologies ? Wearables, Virtual Reality, Augmented Reality and others ? athletes, teams, leagues, and the professionals advising them must have the knowledge base to produce content in these environments and allow consideration of the benefits and drawbacks of use. Growing attention to esports and the related analytics will result in increased partnerships between emerging technology companies and esports teams and leagues. For athletes, spectators, developers, and marketers, knowing about the finer details is vital for success in this industry. In this course, students will examine current technologies that the leaders in the industry are using, how they are accelerating the rate of adoption, and driving the most value for their organizations. Students will further explore trends and technological advancements within the ecosystem of developers, content producers, leagues, athletes and media metrification which are expected to benefit the industry as a whole

Learning Outcomes
Upon successful completion of this subject the student will be able to:

  1. Analyze the impact of video streaming and on-demand services on audience and participant interaction with esports content to determine its growth trajectory.
  1. Forecast esports viewership demand across multiple current and emerging platforms, including mobile devices, smart TVs, game consoles and PCs .
  1. Measure the expansion of esports entities audience reach and engagement through the integration of live and on-demand video content in social and digital platforms to show the importance of each for the growth of the esports industry. 
  1. Contrast the digital methods marketers use to connect with and expand the esports consumer communities.
  1. Review current digital media technologies for new opportunities for esports' entities to leverage fan-generated video content and social media into their overall marketing strategy.
  1. Recommend the implementation of emerging technologies, from networking infrastructure to metrics, to broadcast requirements, to scale to the needs of esports events.
  1. Create a flow chart of a range of esports technologies that could effectively integrate development teams into an esports entity's strategic processes and best practices.

Academic Integrity
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Please visit the Academic Integrity website http://open2.senecac.on.ca/sites/academic-integrity/for-students to understand and learn more about how to prepare and submit work so that it supports academic integrity, and to avoid academic misconduct.

Discrimination/Harassment
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Accommodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Accessibility Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.

Camera Use and Recordings - Synchronous (Live) Classes
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