EMK220 - Entrepreneurship for Esports

Outline information
Semester
Schools offering this subject
Last revision date 2024-01-29 01:18:28.687
Last review date 2024-04-01 00:15:07.77

Subject Title
Entrepreneurship for Esports

Subject Description
As an emerging powerhouse industry with a globally connected community, esports entities can still lack business infrastructure. Revenue-generating opportunities for the industry are boundless - spanning events, experiences, content, sponsorships, licensing, media rights, merchandise and more. Leaders in this field must have the ability to pivot quickly to take advantage and be a part of charting esports' future. The focus will be on theory combined with practical exercises about various entrepreneurial and business issues and procedures that will help prepare students to develop decision making skills in an industry which values quick and strategic thinking, mental agility, intellectual curiosity, and creativity based on sound reasoning and analysis.

Learning Outcomes
Upon successful completion of this subject the student will be able to:

# Learning Outcomes
1 Analyze the growth of the global esports industry to gage opportunities for a new esports venture such as an esports team, league or franchise, event organizer, marketing agency, producer, developer, or promotional business.
2 Explain the importance of a comprehensive business plan for a new esports business venture.
3 Evaluate the current business models of a range of esports entities to determine trends in the global and Canadian esports industry
4 Develop a unique value proposition for an esports business venture, according to trends in the esports industry, for a defined target audience.
5 Research the entrepreneurial resources available in Canada's innovation ecosystem that best align with an esports business idea.
6 Create a comprehensive business plan for a startup esports entity that includes proforma financial statements, based on diverse income and revenue generation streams, and incorporating a marketing and operations strategy.
7 Pitch a new esports product or service to an industry panel comprised of esports industry experts.

Academic Integrity
Seneca upholds a learning community that values academic integrity, honesty, fairness, trust, respect, responsibility and courage. These values enhance Seneca's commitment to deliver high-quality education and teaching excellence, while supporting a positive learning environment. Ensure that you are aware of Seneca's Academic Integrity Policy which can be found at: http://www.senecapolytechnic.ca/about/policies/academic-integrity-policy.html Review section 2 of the policy for details regarding approaches to supporting integrity. Section 2.3 and Appendix B of the policy describe various sanctions that can be applied, if there is suspected academic misconduct (e.g., contract cheating, cheating, falsification, impersonation or plagiarism).

Please visit the Academic Integrity website http://open2.senecac.on.ca/sites/academic-integrity/for-students to understand and learn more about how to prepare and submit work so that it supports academic integrity, and to avoid academic misconduct.

Discrimination/Harassment
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecapolytechnic.ca.

Accommodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Accessibility Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.

Camera Use and Recordings - Synchronous (Live) Classes
Synchronous (live) classes may be delivered in person, in a Flexible Learning space, or online through a Seneca web conferencing platform such as MS Teams or Zoom. Flexible Learning spaces are equipped with cameras, microphones, monitors and speakers that capture and stream instructor and student interactions, providing an in-person experience for students choosing to study online.

Students joining a live class online may be required to have a working camera in order to participate, or for certain activities (e.g. group work, assessments), and high-speed broadband access (e.g. Cable, DSL) is highly recommended. In the event students encounter circumstances that impact their ability to join the platform with their camera on, they should reach out to the professor to discuss. Live classes may be recorded and made available to students to support access to course content and promote student learning and success.

By attending live classes, students are consenting to the collection and use of their personal information for the purposes of administering the class and associated coursework. To learn more about Seneca's privacy practices, visit Privacy Notice.