DPS932 - Game Engine Techniques

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Last revision date Apr 8, 2019 11:16:32 AM
Last review date Apr 8, 2019 11:16:54 AM

Subject Title
Game Engine Techniques

Subject Description
This course expands on basic graphics engine design to include shader programs and lighting techniques. This course also introduces engine design techniques for retrieving user input and interacting with audio hardware to produce 3D sound effects.

Credit Status
1 credit (3 units)
Professional Option for BSD - Bachelor of Technology (Software Development)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

Produce various lighting, shadow, and graphical effects in a game engine using HLSL and GLSL vertex, fragment and geometry shader programs

Implement specular and reflectance algorithms using shader technology

Produce three-dimensional audio effects for a game engine using the following APIs:

  • Direct Sound (DirectX 11)
  • OpenAL 1.1

Process user input to a game engine using the following APIs:

  • Raw Input
  • Xinput

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