DPS931 - Game Engine Foundations

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Last revision date Apr 8, 2019 11:16:31 AM
Last review date Apr 8, 2019 11:16:54 AM

Subject Title
Game Engine Foundations

Subject Description
Graphics accelerators provide developers with powerful tools for displaying visual information. This course teaches students the mathematical and structural concepts required to develop 3D gaming and simulation engines and how to implement these concepts using the DirectX and OpenGL low-level APIs.

Credit Status
1 credit (3 units)
Professional Option for BSD - Bachelor of Technology (Software Development)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

  • Design and write C++ programs that implement the following APIs:
    • DirectX 11 (Graphics)
    • OpenGL 4.3
    • Microsoft Windows (Windowing system)
  • Design and maintain low level 3D video game and simulation engines
  • Apply vector and matrix mathematics to achieve desired transformations in three-dimensional space
  • Explain principles of Framework and API Design in regard to game and simulation engines
  • Describe COM object technology and identify critical features for its proper implementation

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