BTP400 - Object-Oriented Software Development II - Java

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Last revision date Sep 24, 2018 12:37:59 AM
Last review date Nov 8, 2018 10:26:29 AM

Subject Title
Object-Oriented Software Development II - Java

Subject Description
Java is a widely-used, class-based, object-oriented programming environment. Its appeal comes from platform independence, programming convenience, and a rich and vibrant ecosystem. This subject will serve as a thorough introduction to Java as an object-oriented and functional programming language. Topics studied will include object-oriented concepts, lambda expressions, functional interfaces, threads, exceptions, graphical user interface programming with Java FX, input / output, networking, client-server programming, servlets, and database access via JDBC.

Credit Status
1 credit (3 units)
Required for BSD - Bachelor of Technology (Software Development)

Learning Outcomes
Upon successful completion of this subject the student will be able to:

  •     compose technical program documentation using internal comments for Java programs
  •     use JDBC in a Java application to access a DBMS
  •     solve a programming problem by consulting technical documentation and specifications (the Java API), and selecting appropriate classes and methods
  •     analyze a written specification for a class, and design and create a class in Java which fulfills that specification
  •     create a simple client/server application over a network using sockets
  •     test and debug Java programs
  •     apply OO programming principles, including encapsulation, polymorphism, and inheritance, in writing Java programs
  •     install Java in a Windows environment
  •     create Java packages within a Windows directory structure
  •    analyze problems, and design and create Java applications and/or applets to solve them, selecting previously written classes when appropriate and designing new classes when appropriate
  •     design and code an appropriate GUI interface
  •     use Windows to edit, compile and run Java programs
  •     trace the execution of program logic, to determine what a program does, or to validate the correctness of a program

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